Australian born, but hastily stolen from his native crib to traverse the globe on a never ending quest. From the dark, humid depths of the jungles of South East Asia to the frigid, windswept peaks of the European Alps he has journeyed in search for the solution to the greatest question of all time; how does one maximize performance while load balancing both CPU and GPU?
He has come to reside in tropical north Queensland with his mastery of the dark arts, CUDA and Compute Shaders, and his weapons of choice, Maya and Unreal. Here he hopes to unshackle the chained, with his custom toolset, and elevate the masses to higher planes of beauty through VR. Finally, and perhaps his most important quest of all, purging the things in the shadows that would waste precious processor cycles.