Month: December 2016

A New Coat of Paint

Posted on 29th December 2016 by Andrew Joy

Our new UI has gone into the game! We thought we’d show you guys some comparisons between the concepts of our amazing artist Gareth Wild and the ‘mostly complete’ versions in-game. Game Mode Selection Here’s the concept, and here’s the in-game version: Note the placeholder game mode icons and preview videos. This awesome concept made …

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Let There Be Light

Posted on 18th December 2016 by Andrew Joy

As we approach release of Toys of War, we’ve been doing a big polish pass on the visuals. Today we’ve got some screenshots of the new lighting. Main Menu Nighttime Gameplay Daytime Closeup For reference here’s an internal dev screenshot we took close to a year ago (June 24th, 2015): So much placeholder

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Introducing the Hovercraft

Posted on 13th December 2016 by Andrew Joy

When we got back to the office we found that Santa had left us a gift under the tree. We quickly pawned it for muffin money and started work on our next vehicular offering, the Hovercraft! The Hovercraft is a slow, slippery, difficult to maneuver vehicle that needs to get close to its enemy to …

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The War has Begun!

Posted on 13th December 2016 by Andrew Joy

Hello all! Toys of War just launched on Steam Early Access. Thanks to everyone that’s followed our progress so far, and we look forward to seeing what you all think of the game! For more information on the Early Access, including the Roadmap and Buglist, check out our Steam announcement. A direct link to the …

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